Even if it's a recipe for something that isn't particularly useful, it's a secret discovered and that makes it much more appealing than being there from the start.Ĭrafted items might be more worthwhile than storebought items if you had some sort of system of enchanting in Secrets of Grindea, even if the crafted item is initially weaker. ![]() Maybe that would all be a terrible idea, but when I explore a game and find cool stuff hidden everywhere, it makes me a little giddy. ![]() You could either have these give their respective boss's recipes outright or take the blueprints to the HQ's laboratory to decipher them, but I dunno if that would be a step too complicated. Returning to that monitor after GUN-D4M is killed and inspecting it prints out another shiny blueprint. In the Flying Fortress, as you explore the rooms you see one monitor with a Skull'n'Crossbones displayed on it and red text saying or something similar when interacted with. Or maybe in front of it's statue in the Hall of Memories instead. So after you kill the Gigaslime, if you return to the arena waiting room there'll be a shiny blueprint sitting on the floor. Mysteryious recipes you find by exploration following a bossfight. These would be small improvements over the equipment you can just buy in stores, if not more or less equal to them.Īdvanced recipes you would learn by buying them from shopkeepers or 'apprenticing' under them for a sum of gold and having them teach you everything they know in one go, or by sidequests, or as a rare drop from any monster in a given area. Or you just get them after the first time you talk to certain NPCs. Most recipes are obtained by exploring the world of Grindea, it's inhabitants and your surroundings.īasic recipes you find by inspecting bookshelves or items in houses, or the school / library in town. If I had to do recipes, I'd do them like this: ![]() Boss dies and the blacksmith suddenly has futuristic weaponry available? That wouldn't make much sense narratively, if you cared about that sort of thing.
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